[gd_scene load_steps=9 format=3 uid="uid://drhcomr6ldimp"] [ext_resource type="Texture2D" uid="uid://djnidyxkkoeqc" path="res://New Piskel-1.png.png" id="1_3ht73"] [ext_resource type="Texture2D" uid="uid://cl8avarxc0n0y" path="res://UI Adventure Pack/PNG/panel_brown.png" id="2_23lir"] [ext_resource type="Texture2D" uid="uid://x1jlfbf1142r" path="res://UI Adventure Pack/PNG/buttonLong_blue_pressed.png" id="3_kuh6y"] [ext_resource type="Texture2D" uid="uid://n6jcj30mb2e1" path="res://UI Adventure Pack/PNG/buttonLong_blue.png" id="4_mg1nj"] [ext_resource type="Script" path="res://Start game.gd" id="5_u7ng1"] [ext_resource type="Script" path="res://Load Game.gd" id="6_6q3nv"] [ext_resource type="Script" path="res://quit.gd" id="6_7qmne"] [sub_resource type="SpriteFrames" id="SpriteFrames_s0wtt"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("3_kuh6y") }, { "duration": 1.0, "texture": ExtResource("4_mg1nj") }], "loop": false, "name": &"button pressed", "speed": 5.0 }] [node name="Main Menu" type="Node"] [node name="mouse" type="Sprite2D" parent="."] top_level = true texture_filter = 1 position = Vector2(368, 288) texture = ExtResource("1_3ht73") region_enabled = true region_rect = Rect2(9, 2, 9, 12) [node name="PanelBrown" type="Sprite2D" parent="."] texture_filter = 1 position = Vector2(512, 320) scale = Vector2(4.60125, 4.385) texture = ExtResource("2_23lir") [node name="Start game" type="AnimatedSprite2D" parent="."] position = Vector2(519, 208.5) sprite_frames = SubResource("SpriteFrames_s0wtt") animation = &"button pressed" frame = 1 frame_progress = 1.0 script = ExtResource("5_u7ng1") [node name="Label" type="Label" parent="Start game"] offset_left = -64.0 offset_top = -16.0 offset_right = 63.0 offset_bottom = 10.0 text = "Start New Game" horizontal_alignment = 1 metadata/_edit_use_anchors_ = true [node name="Button" type="Button" parent="Start game"] show_behind_parent = true offset_left = -88.0 offset_top = -24.0 offset_right = 88.0 offset_bottom = 24.0 metadata/_edit_use_anchors_ = true [node name="Rusume game" type="AnimatedSprite2D" parent="."] position = Vector2(520, 152) sprite_frames = SubResource("SpriteFrames_s0wtt") animation = &"button pressed" frame = 1 frame_progress = 1.0 [node name="Label" type="Label" parent="Rusume game"] offset_left = -64.0 offset_top = -16.0 offset_right = 63.0 offset_bottom = 10.0 text = "Contenue Game" horizontal_alignment = 1 metadata/_edit_use_anchors_ = true [node name="Button" type="Button" parent="Rusume game"] show_behind_parent = true offset_left = -88.0 offset_top = -24.0 offset_right = 88.0 offset_bottom = 24.0 metadata/_edit_use_anchors_ = true [node name="Load Game" type="AnimatedSprite2D" parent="."] position = Vector2(519, 264.5) sprite_frames = SubResource("SpriteFrames_s0wtt") animation = &"button pressed" frame = 1 frame_progress = 1.0 script = ExtResource("6_6q3nv") [node name="Label" type="Label" parent="Load Game"] offset_left = -64.0 offset_top = -16.0 offset_right = 63.0 offset_bottom = 10.0 text = "Load Game" horizontal_alignment = 1 metadata/_edit_use_anchors_ = true [node name="Button" type="Button" parent="Load Game"] show_behind_parent = true offset_left = -88.0 offset_top = -24.0 offset_right = 88.0 offset_bottom = 24.0 metadata/_edit_use_anchors_ = true [node name="quit" type="AnimatedSprite2D" parent="."] position = Vector2(520, 480) sprite_frames = SubResource("SpriteFrames_s0wtt") animation = &"button pressed" frame = 1 frame_progress = 1.0 script = ExtResource("6_7qmne") [node name="Label" type="Label" parent="quit"] offset_left = -48.0 offset_top = -16.0 offset_right = 40.0 offset_bottom = 10.0 text = "Quit" horizontal_alignment = 1 vertical_alignment = 1 [node name="Button" type="Button" parent="quit"] show_behind_parent = true offset_left = -88.0 offset_top = -24.0 offset_right = 88.0 offset_bottom = 24.0 [connection signal="pressed" from="Start game/Button" to="Start game" method="_on_button_pressed"] [connection signal="pressed" from="Rusume game/Button" to="Rusume game" method="_on_button_pressed"] [connection signal="pressed" from="Load Game/Button" to="Load Game" method="_on_button_pressed"] [connection signal="pressed" from="quit/Button" to="quit" method="_on_button_pressed"]