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pokemon-namegen/index.html
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2026-07-08 12:26:05 -06:00

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Old Man Glitch Decoder — Pokémon Red/Blue/Yellow</title>
<script src="./jquery-4.0.0.min.js"></script>
<style>
:root {
color-scheme: light dark;
--bg: #f4f1e8;
--panel: #ffffff;
--ink: #202020;
--muted: #6b6b6b;
--accent: #cc0000;
--accent-dim: #e8d7d7;
--border: #202020;
}
@media (prefers-color-scheme: dark) {
:root {
--bg: #16171a;
--panel: #232529;
--ink: #eceff1;
--muted: #9aa0a6;
--accent: #ff5c5c;
--accent-dim: #3a2626;
--border: #4a4d52;
}
}
* { box-sizing: border-box; }
body {
margin: 0;
padding: 2rem 1rem 4rem;
background: var(--bg);
color: var(--ink);
font-family: "Courier New", Courier, monospace;
display: flex;
justify-content: center;
}
main { width: 100%; max-width: 720px; }
h1 {
font-size: 1.4rem;
margin: 0 0 0.25rem;
letter-spacing: 0.02em;
}
.subtitle {
color: var(--muted);
margin: 0 0 1.5rem;
font-size: 0.9rem;
}
.panel {
background: var(--panel);
border: 2px solid var(--border);
border-radius: 6px;
padding: 1.25rem 1.5rem;
margin-bottom: 1.5rem;
}
.name-row {
display: flex;
gap: 0.6rem;
flex-wrap: wrap;
margin-bottom: 0.5rem;
}
.slot {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.35rem;
}
.slot .index {
font-size: 0.7rem;
color: var(--muted);
}
.slot .role {
font-size: 0.65rem;
color: var(--accent);
font-weight: bold;
min-height: 1em;
}
.slot input {
width: 2.4rem;
height: 2.6rem;
text-align: center;
font-size: 1.3rem;
font-family: inherit;
background: var(--bg);
color: var(--ink);
border: 2px solid var(--border);
border-radius: 4px;
}
.slot input:focus {
outline: none;
border-color: var(--accent);
}
.symbols {
display: flex;
gap: 0.2rem;
flex-wrap: wrap;
justify-content: center;
max-width: 2.4rem;
}
.symbols button {
font-family: inherit;
font-size: 0.7rem;
padding: 0.1rem 0.3rem;
cursor: pointer;
background: var(--accent-dim);
color: var(--ink);
border: 1px solid var(--border);
border-radius: 3px;
}
.symbols button:hover { background: var(--accent); color: #fff; }
.hint {
font-size: 0.75rem;
color: var(--muted);
margin-top: 0.75rem;
}
.results {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
gap: 0.75rem;
margin-top: 1rem;
}
.encounter {
border: 1px solid var(--border);
border-radius: 4px;
padding: 0.75rem 0.9rem;
background: var(--bg);
}
.encounter .from {
font-size: 0.7rem;
color: var(--muted);
margin-bottom: 0.35rem;
}
.encounter .species {
font-size: 1.1rem;
font-weight: bold;
}
.encounter .level {
color: var(--accent);
font-size: 0.95rem;
}
h2 {
font-size: 1rem;
margin: 0 0 0.5rem;
}
p { line-height: 1.5; font-size: 0.9rem; }
code {
background: var(--accent-dim);
padding: 0.1rem 0.3rem;
border-radius: 3px;
}
footer {
color: var(--muted);
font-size: 0.75rem;
text-align: center;
margin-top: 2rem;
}
#load-error {
display: none;
color: var(--accent);
font-size: 0.85rem;
margin-top: 0.75rem;
}
</style>
</head>
<body>
<main>
<h1>Old Man Glitch Decoder</h1>
<p class="subtitle">Pokémon Red / Blue / Yellow — trainer-name encounter preview</p>
<div class="panel">
<div class="name-row" id="name-row">
<!-- 7 slots injected by app.js -->
</div>
<div class="hint">
Type up to 7 characters (letters, digits, or the symbols below each box). The 1st character has no effect — the glitch never reads it.
</div>
<div id="load-error">Couldn't load <code>data/charmap.json</code>. If you opened this file directly, the browser blocks local JSON loads — serve the folder instead, e.g. <code>python3 -m http.server</code> from this directory, then open <code>http://localhost:8000</code>.</div>
<div class="results" id="results"></div>
</div>
<div class="panel">
<h2>How this works</h2>
<p>
In Gen&nbsp;1, walking away from the Old Man in Viridian City right after he "shows you how to catch a Pokémon" can trigger a glitch encounter built from bytes of your trainer's name. Positions <strong>3, 5, and 7</strong> of the name are read as a Pokémon species byte, and positions <strong>2, 4, and 6</strong> are read as that encounter's level byte — three separate (species, level) pairs.
</p>
<p>
The species comes from the game's internal index table: every nameable character (A&#8211;Z, a&#8211;z, digits, and a handful of symbols) has a raw byte value from 128&#8211;255, and that byte doubles as a species ID in the Pokémon index.
</p>
<p>
The "level" isn't computed at all &mdash; it's <em>the same raw byte value</em>, printed as-is. That's why these encounters always show absurd levels (128&#8211;255) instead of the normal 1&#8211;100: the game is misreading a name-entry character as if it were a level.
</p>
</div>
<footer>
Data source: internal Gen 1 index table (decimal / R-B-Y Pokémon / R-B-Y Letter columns). Based on the "Old Man Name Generator 2" tool archived from Glitch City Laboratories.
</footer>
</main>
<script src="app.js"></script>
</body>
</html>