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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>Old Man Glitch Decoder — Pokémon Red/Blue/Yellow</title>
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<script src="./jquery-4.0.0.min.js"></script>
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<style>
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:root {
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color-scheme: light dark;
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--bg: #f4f1e8;
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--panel: #ffffff;
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--ink: #202020;
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--muted: #6b6b6b;
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--accent: #cc0000;
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--accent-dim: #e8d7d7;
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--border: #202020;
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}
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@media (prefers-color-scheme: dark) {
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:root {
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--bg: #16171a;
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--panel: #232529;
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--ink: #eceff1;
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--muted: #9aa0a6;
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--accent: #ff5c5c;
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--accent-dim: #3a2626;
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--border: #4a4d52;
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}
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}
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* { box-sizing: border-box; }
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body {
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margin: 0;
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padding: 2rem 1rem 4rem;
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background: var(--bg);
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color: var(--ink);
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font-family: "Courier New", Courier, monospace;
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display: flex;
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justify-content: center;
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}
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main { width: 100%; max-width: 720px; }
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h1 {
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font-size: 1.4rem;
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margin: 0 0 0.25rem;
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letter-spacing: 0.02em;
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}
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.subtitle {
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color: var(--muted);
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margin: 0 0 1.5rem;
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font-size: 0.9rem;
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}
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.panel {
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background: var(--panel);
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border: 2px solid var(--border);
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border-radius: 6px;
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padding: 1.25rem 1.5rem;
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margin-bottom: 1.5rem;
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}
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.name-row {
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display: flex;
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gap: 0.6rem;
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flex-wrap: wrap;
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margin-bottom: 0.5rem;
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}
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.slot {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 0.35rem;
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}
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.slot .index {
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font-size: 0.7rem;
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color: var(--muted);
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}
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.slot .role {
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font-size: 0.65rem;
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color: var(--accent);
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font-weight: bold;
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min-height: 1em;
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}
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.slot input {
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width: 2.4rem;
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height: 2.6rem;
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text-align: center;
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font-size: 1.3rem;
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font-family: inherit;
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background: var(--bg);
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color: var(--ink);
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border: 2px solid var(--border);
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border-radius: 4px;
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}
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.slot input:focus {
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outline: none;
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border-color: var(--accent);
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}
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.symbols {
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display: flex;
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gap: 0.2rem;
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flex-wrap: wrap;
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justify-content: center;
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max-width: 2.4rem;
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}
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.symbols button {
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font-family: inherit;
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font-size: 0.7rem;
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padding: 0.1rem 0.3rem;
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cursor: pointer;
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background: var(--accent-dim);
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color: var(--ink);
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border: 1px solid var(--border);
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border-radius: 3px;
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}
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.symbols button:hover { background: var(--accent); color: #fff; }
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.hint {
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font-size: 0.75rem;
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color: var(--muted);
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margin-top: 0.75rem;
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}
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.results {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
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gap: 0.75rem;
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margin-top: 1rem;
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}
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.encounter {
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border: 1px solid var(--border);
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border-radius: 4px;
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padding: 0.75rem 0.9rem;
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background: var(--bg);
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}
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.encounter .from {
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font-size: 0.7rem;
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color: var(--muted);
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margin-bottom: 0.35rem;
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}
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.encounter .species {
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font-size: 1.1rem;
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font-weight: bold;
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}
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.encounter .level {
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color: var(--accent);
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font-size: 0.95rem;
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}
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h2 {
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font-size: 1rem;
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margin: 0 0 0.5rem;
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}
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p { line-height: 1.5; font-size: 0.9rem; }
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code {
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background: var(--accent-dim);
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padding: 0.1rem 0.3rem;
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border-radius: 3px;
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}
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footer {
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color: var(--muted);
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font-size: 0.75rem;
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text-align: center;
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margin-top: 2rem;
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}
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#load-error {
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display: none;
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color: var(--accent);
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font-size: 0.85rem;
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margin-top: 0.75rem;
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}
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</style>
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</head>
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<body>
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<main>
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<h1>Old Man Glitch Decoder</h1>
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<p class="subtitle">Pokémon Red / Blue / Yellow — trainer-name encounter preview</p>
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<div class="panel">
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<div class="name-row" id="name-row">
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<!-- 7 slots injected by app.js -->
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</div>
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<div class="hint">
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Type up to 7 characters (letters, digits, or the symbols below each box). The 1st character has no effect — the glitch never reads it.
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</div>
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<div id="load-error">Couldn't load <code>data/charmap.json</code>. If you opened this file directly, the browser blocks local JSON loads — serve the folder instead, e.g. <code>python3 -m http.server</code> from this directory, then open <code>http://localhost:8000</code>.</div>
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<div class="results" id="results"></div>
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</div>
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<div class="panel">
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<h2>How this works</h2>
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<p>
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In Gen 1, walking away from the Old Man in Viridian City right after he "shows you how to catch a Pokémon" can trigger a glitch encounter built from bytes of your trainer's name. Positions <strong>3, 5, and 7</strong> of the name are read as a Pokémon species byte, and positions <strong>2, 4, and 6</strong> are read as that encounter's level byte — three separate (species, level) pairs.
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</p>
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<p>
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The species comes from the game's internal index table: every nameable character (A–Z, a–z, digits, and a handful of symbols) has a raw byte value from 128–255, and that byte doubles as a species ID in the Pokémon index.
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</p>
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<p>
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The "level" isn't computed at all — it's <em>the same raw byte value</em>, printed as-is. That's why these encounters always show absurd levels (128–255) instead of the normal 1–100: the game is misreading a name-entry character as if it were a level.
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</p>
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</div>
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<footer>
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Data source: internal Gen 1 index table (decimal / R-B-Y Pokémon / R-B-Y Letter columns). Based on the "Old Man Name Generator 2" tool archived from Glitch City Laboratories.
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</footer>
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</main>
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<script src="app.js"></script>
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</body>
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</html>
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